Interview with Filip "Fido" Doksanský for Wired.cz
NEWS

29/09/2026•2 min read

Interview with Filip "Fido" Doksanský for Wired.cz

Our lead engine programmer Filip "Fido" Doksanský has been featured in the Gamechangers 2026 interview series on Wired.cz. Every year, the project highlights people who are pushing their field forward here in the Czech Republic and honestly, it's a bit of a shame that the technology side of game development gets talked about far less than the games themselves. Without it, though, none of those games would exist in the first place.

Fido has been building technology at Bohemia Interactive for over two decades and is one of the key people behind Enfusion, the multiplatform engine that powers our current and future projects. It's built for large open worlds, complex simulation, multiplayer, and of course modding, something that's been part of Bohemia since the very beginning. His own programming history goes all the way back to the Amiga, so he's someone who has watched the industry change from the ground up.

In the interview, he talks about a method he's developed over the years that sounds fairly counterintuitive at first. He roughs out a problem, then deliberately sets it aside to let it mature while he works on something else. As he puts it, the best ideas tend to arrive when you're not expecting them.

He also gets into the mistake that, in his own words, moved him forward the most. It has to do with what happens when someone used to solving things on their own ends up in the middle of a project that has grown far beyond what one person can handle. He mentions a Saint-Exupéry quote he follows when designing solutions, and it captures his view of what good software should look like pretty accurately.

Perhaps the most interesting part, though, is where Fido talks about the future of the field. He has some strong opinions on where software development is heading, including the role AI tools play in it. It's not a blanket rejection, it's more a question of where the line sits between a helper and a replacement for the craft. And since that's a topic literally every developer is wrestling with right now, it's worth reading in full.

You can read full article here.