ARMA 2 was announced, and yes, we are working hard on it - now what does that mean for ARMA? Will we still continue to support it?
The answer is: yes, we will still keep supporting ARMA.
We're preparing a patch for ARMA, which will hopefully be released in one or two months. Currently we plan to include the following fixes or improvements:
- Some AI detection fixes
- Fixed fog on DX 10 cards
- Fixed anti-cheat signature timeout
- Added some additional anti-cheat measures
- More reliable VON
- Fixed CTD when resuming from a save in large and/or script intensive missions
- Fixed spontaneous death while driving a motorcycle in MP
- Fixed AI soldier can't fire behind the sandbags
- Fixed compatibility problems caused by various copy protections uses
The patch will be completely independent of Queens Gambit, which will be running on 1.08, and no release data for this patch is currently set, but we intend to first release it as public beta 1.09 before the final release will be made available.
Linux Server has been in the works for quite a long time now. We're getting very close to a first closed beta testing stage.
Good news for all the creative people around is that it will be very easy to port any custom work from ARMA to ARMA 2, much easier than from Operation Flashpoint.
Some of the editing tools (Oxygen 2 + Visitor 3) are already released as release candidates, some other are getting close to release - we intend to release the entire pipeline (including data packing and addon signing tools) very soon and to make a final polished release of the entire tool suite in the next few weeks.