Update 1.22 is here! While it may be light on the content side, the update offers a bunch of interesting fixes, changes, and additions. As usual, you can find the full list on our official forums (PC, consoles).
The biggest highlight of this update is the addition of new low-tier bags, as well as a major rebalance pass of existing backpacks. We’ve always felt that the early game was lacking in variety, and we’ve tried to fill that gap with this update. Additionally, bigger backpacks are now more rare than before.
Melee combat received a number of balancing changes. This includes a reworking of how bleeding is applied (i.e. respecting the values of individual clothes you wear) and a rebalancing of damage and protection values. Basically, we tried to establish a greater difference between what is considered a tool and a weapon. You can read more about these changes in our experimental blog post.
We also made several improvements to the server browser. The most obvious one is that the game and PC launcher now display the absolute number of players on a server. The PC launcher server browser also received several quality of life improvements to the direct connect window, as well as to tab switching, which now makes searching in different tabs a lot faster. Speaking of connecting to servers: have you ever had a problem with waiting in the queue, only to find that your mod files are outdated or corrupted? Well, that won’t happen anymore with update 1.22 because we’ve implemented changes to the login procedure. Now it processes the data integrity check right at the beginning.
Last, but certainly not least, we are also hard at work on our upcoming Halloween event. We can’t tell you how excited we are to present all our spooky goodies to you later in October! Until then, we wish you many great adventures in the world of DayZ.