From Flashpoint to Arma - 10 Years Later

Dear Arma community,

Ten years ago, a game was released: Operation Flashpoint: Cold War Crisis. It completely changed the lives not only of one small and dedicated team of independent developers, but also the lives of many hundreds of thousands of gamers around the world. We would like to take this opportunity not only to thank you for all these great years, but also to shed some more light on various events from the past and to explain more about our plans for the coming years.

Take On Helicopters Community Preview Launched!

Bohemia Needs You! :: ...To help us during the early stages of Take On Helicopters

As the Take On Helicopters development moves through beta, we're ready to start letting players take a sneaky peek under the hood. To begin with, we're set to offer a limited amount of work-in-progress content to the community, including one of our helicopters, its associated flight-model and the new interactive functionality.

Below, we'll set out in a little more detail what the requirements will be to participate, specify what the content is exactly, and point out some of the particulars that we're looking for in terms of feedback!

Experimental betas - Interpolating the future

As mentioned on the forum, a few beta-patches released recently contain "highly experimental" features. Their most visible manifestation so far were various bugs, including severe ones, like substantial memory leaks, and a single line in the changelog:

[79670] Fixed: AI warping at distance in single-player.

It is therefore not unexpected some users started to wonder what is going on and what is this "new experimental technology" about.

The goals of the technology are as follows:

- fixing the old problem of far units "jumping"

- improving the frame-rate

- based on this technology even unit jumping seen in multi-player could be reduced

I will first describe what is the "new technology" about, and then how it will address the goals.