Experimental betas - Interpolating the future
As mentioned on the forum, a few beta-patches released recently contain "highly experimental" features. Their most visible manifestation so far were various bugs, including severe ones, like substantial memory leaks, and a single line in the changelog:
[79670] Fixed: AI warping at distance in single-player.
It is therefore not unexpected some users started to wonder what is going on and what is this "new experimental technology" about.
The goals of the technology are as follows:
- fixing the old problem of far units "jumping"
- improving the frame-rate
- based on this technology even unit jumping seen in multi-player could be reduced
I will first describe what is the "new technology" about, and then how it will address the goals.