Meet Johanny

"My main responsibilities are to oversee and organize the work of all programmers on Vigor and advise other departments (game designers, producers, etc.) on technical aspects (estimations, feasibility, complexity, etc.)." An Interview with Johanny Renaud

Published on by Bohemia Interactive

Meet Gwladys

"As a producer, my objectives are to give support to my teams in accomplishing their work, help facilitate communication between departments and anticipate future planning along with risk assessment." An Interview with Gwladys Salou

Published on by Bohemia Interactive

Meet Honza

"The beauty of Arma is, in fact, that no matter that there are several games in the series, it's still one and the same vision. Arma is about complexity and authenticity. And complex things are always a result of evolution, not initial complex design." An Interview with Ján Dušek

Published on by Bohemia Interactive

Bohemia Recap - July 2022

July was full of sales, streams, and community content; updates, interviews, and a variety of dev reports - a genuine hotbed of ongoing activity, care of your friendly and tireless Bohemians. Let’s dive on into last month’s highlights and headlines!
Published on by Bohemia Interactive