2008 Community Awards: Update.

Hi folks.

Firstly thank you to everyone who submitted nominations for the 2008 Community Awards, we've had 100s of nominations and have now removed the nomination submission form. Shortly there will be a new blog entry with the list of the finalists as well as information on how to vote for the finalists. 

Open Source Warfare

While the previous Developer's Blog entry announced the release of our latest community project, Warfare, it only briefly touched on the main thought that drove much of its development. In most game communities a huge new Player versus Player multiplayer mode, would simply be ... well, played. But the ArmA community has always had the incredible mindset where the public release of missions or addons is considered the start of their development, rather than the conclusion.

Mano a mano - Online Warfare

Some say war never changes, but I think we've come a long way.

Up until not too long ago we were playing online skirmishes at best in our tactical shooters. Small bands of Reds, Blues, CTs, Tangos, Charlies and Deltas, usually confined to the equivalent of a schoolyard playground compared to the scope a real battlefield. The release of Operation Flashpoint saw these skirmishes grow to scenarios that finally created space for real maneuvres, involving dozens of troops and vehicles at once. But it wasn't until the release of Armed Assault that we could finally put this space to proper use and deploy up to hundreds of soldiers in our scenarios, online and offline.